Do NOT waste your attacks spreading out over two or more targets unless you kill at least one of the multiple targets. One important tip for ALL dungeons from now on: Focus fire. XD (all in good nature, though I usually sound a bit. Ok, time to do some serious ripping apart of your skills. This was a problem of your choices during the battles. I may need to get those characters leveled up. The Giant can literally one shot any character in the game if he crits with Treebranch Smackdown so you really do have to be able to deal with it, the rest of the dungeon is basically secondary in comparison. Particularly for the Giants, you NEED either a MAA with defender and/or Leper/Occultist to debuff the ♥♥♥♥ out of their damage. Originally posted by Solo Death:Debuff's are your friend. It's particularly useful in the weald because the more dangerous enemies, Fungal Clawers and Corrupted Giants, are basically nullified with Defender. MAA usually defends rank 2 but can switch to the back line when needed, GR/HWM/BH always does damage, HM usually does damage but stress heals when necessary, Vestal pretty much always heals. Personal favorite composition for basically every Champion dungeon you can think of that isn't a boss fight is, back to front, Vestal, HM (for stress healing and damage), BH/HWM/GR, MAA. This all being said, you also really need to be able to deal with blight so a PD is really useful, plus in the base game, you can blight everything there as long as you have a blasphemous vial.
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